<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Hagicode Docs | 한국어 Blog</title><description>한국어 posts from the HagiCode documentation blog</description><link>https://docs.hagicode.com/</link><language>ko-KR</language><item><title>How to Implement Automatic Retry for Agent CLIs Like Claude Code and Codex</title><link>https://docs.hagicode.com/ko-KR/blog/2026-02-11-agent-cli-automatic-retry/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-02-11-agent-cli-automatic-retry/</guid><description>The phrase automatic retry looks like a small toggle switch, but once you put it into a real engineering environment, it is nothing like that. Hello everyone, I</description><pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>Agent CLI</category><category>Claude Code</category><category>Codex</category><category>Automatic Retry</category><category>HagiCode</category></item><item><title>SQLite Sharding in Practice: An In-Depth Comparison of Three Sharding Strategies</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-17-sqlite-sharding-strategies-comparison/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-17-sqlite-sharding-strategies-comparison/</guid><description>When a single-file SQLite database hits concurrency bottlenecks, how do we break through? This article shares three SQLite sharding approaches from the HagiCode</description><pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>SQLite</category><category>Sharding</category><category>Performance Optimization</category><category>Architecture Design</category><category>HagiCode</category></item><item><title>How to Automate Steam Releases with GitHub Actions</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-16-steam-release-automation-github-actions/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-16-steam-release-automation-github-actions/</guid><description>This article shares the complete solution we implemented for automated Steam releases in the HagiCode Desktop project, covering the end-to-end automation flow</description><pubDate>Thu, 16 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>GitHub Actions</category><category>Steam</category><category>Automated Release</category><category>DevOps</category><category>CI/CD</category></item><item><title>How to Build a Fast Download Distribution Station with Low-Cost Cloud Servers</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-15-low-cost-cloud-server-download-distribution-station/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-15-low-cost-cloud-server-download-distribution-station/</guid><description>How to Build a Fast Download Distribution Station with Low-Cost Cloud Servers: Cloud storage bandwidth is absurdly expensive, cross-border access is painfully</description><pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>cloud server</category><category>Nginx</category><category>cache</category><category>file distribution</category><category>cost optimization</category></item><item><title>Hermes Agent Integration Practice: From Protocol to Production</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-14-hermes-agent-integration-practice/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-14-hermes-agent-integration-practice/</guid><description>Sharing the complete HagiCode experience of integrating Hermes Agent, including core lessons around ACP protocol adaptation, session pool management, and</description><pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>Hermes</category><category>ACP</category><category>Agent</category><category>Integration</category><category>Orleans</category></item><item><title>How to Install and Use Hermes: A Quick Start from the Local CLI to Feishu Integration</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-13-how-to-install-and-use-hermes/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-13-how-to-install-and-use-hermes/</guid><description>Learn how to install Hermes, run the CLI, configure models, and complete the minimum setup for Feishu gateway integration.</description><pubDate>Mon, 13 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>Hermes</category><category>CLI</category><category>Installation guide</category><category>Feishu</category></item><item><title>VSCode and code-server: Choosing a Browser-Based Code Editing Solution</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-13-vscode-web-integration-browser-editing/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-13-vscode-web-integration-browser-editing/</guid><description>When building browser-based code editing capabilities, developers face a key choice: use VSCode&apos;s official code serve-web feature, or adopt the community-driven</description><pubDate>Mon, 13 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>VSCode</category><category>code-server</category><category>HagiCode</category><category>Web IDE</category><category>Technical Selection</category></item><item><title>Fast Code Editing in the Browser: VSCode Web Integration in Practice</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-12-vscode-web-integration-browser-editing/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-12-vscode-web-integration-browser-editing/</guid><description>After AI finishes analyzing code, how do you immediately open an editor in the browser and start making changes? This article shares our practical experience</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>VSCode</category><category>code-server</category><category>HagiCode</category><category>Web IDE</category><category>AI-assisted Programming</category></item><item><title>Guide to Creating a Border Light Sweep Animation Effect</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-11-border-light-animation-effect/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-11-border-light-animation-effect/</guid><description>How do you build that important element users notice at a glance using pure CSS? It is actually not that hard. The trick is just taking a slightly roundabout</description><pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>CSS</category><category>Animation</category><category>UI Effects</category><category>Frontend Development</category></item><item><title>Building a Cross-Project Knowledge Base for the AI Era with the Vault System</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-10-vault-system-ai-knowledge-base/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-10-vault-system-ai-knowledge-base/</guid><description>Building a Cross-Project Knowledge Base for the AI Era with the Vault System: Learning by studying and reproducing real projects is becoming mainstream, but</description><pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>HagiCode</category><category>Vault</category><category>AI</category><category>knowledge management</category><category>system design</category></item><item><title>Edit DESIGN.md Directly in the Web Interface: From Idea to Implementation</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-09-design-md-web-editor-implementation/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-09-design-md-web-editor-implementation/</guid><description>In the MonoSpecs project management system, DESIGN.md carries the architectural design and technical decisions of a project. But the traditional editing</description><pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>DESIGN.md</category><category>Online Editing</category><category>HagiCode</category><category>Frontend-Backend Separation</category><category>Version Conflict Detection</category><category>MonoSpecs</category><category>Design Template Import</category></item><item><title>Design.md: A Solution for Consistent AI-Driven Frontend UI Design</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-08-design-md-consistent-ui/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-08-design-md-consistent-ui/</guid><description>In the era of AI-assisted frontend development, how can you keep AI-generated UIs consistent? This article shares our hands-on experience building a design</description><pubDate>Wed, 08 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>Frontend Development</category><category>AI-Assisted Development</category><category>Design Systems</category><category>Astro</category><category>Design Docs</category><category>Git Submodule</category></item><item><title>Why Use Skillsbase to Maintain Your Own Skills Collection Repository</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-07-why-use-skillsbase-for-skills-repository/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-07-why-use-skillsbase-for-skills-repository/</guid><description>It is kind of funny when you think about it: the era of AI programming has arrived, and the Agent Skills we keep on hand are becoming more and more numerous.</description><pubDate>Tue, 07 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>skills</category><category>skillsbase</category><category>ai-assistant</category><category>cli</category><category>automation</category></item><item><title>How to Reproduce Projects in the AI Era: Vault, a Cross-Project Persistent Storage System</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-06-vault-persistent-storage-for-ai-era/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-06-vault-persistent-storage-for-ai-era/</guid><description>In the era of AI-assisted development, how can we help AI assistants better understand our learning resources? The HagiCode project built the Vault system as a</description><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>AI</category><category>HagiCode</category><category>Vault</category><category>knowledge management</category><category>persistent storage</category></item><item><title>Progressive Disclosure: Improving Human-Computer Interaction in AI Products with the Less Is More Philosophy</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-05-progressive-disclosure-hci/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-05-progressive-disclosure-hci/</guid><description>In AI product design, the quality of user input often determines the quality of the output. This article shares a &quot;progressive disclosure&quot; interaction approach</description><pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>Human-Computer Interaction</category><category>Progressive Disclosure</category><category>AI</category><category>User Experience</category><category>HagiCode</category></item><item><title>AI Output Token Optimization: Practicing an Ultra-Minimal Classical Chinese Mode</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-04-soul-token-optimization-classical-chinese/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-04-soul-token-optimization-classical-chinese/</guid><description>In AI application development, token consumption directly affects cost. In the HagiCode project, we implemented an &quot;ultra-minimal Classical Chinese output mode&quot;</description><pubDate>Sat, 04 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>AI</category><category>Token Optimization</category><category>HagiCode</category><category>SOUL System</category><category>Classical Chinese</category></item><item><title>From CLI Calls to SDK Integration: Best Practices for GitHub Copilot in .NET Projects</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-03-github-copilot-sdk-integration/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-03-github-copilot-sdk-integration/</guid><description>The upgrade path from command-line invocation to official SDK integration has been quite a journey. Today, I want to share the pitfalls we ran into and what we</description><pubDate>Fri, 03 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>GitHub Copilot</category><category>.NET</category><category>AI Integration</category><category>Orleans</category><category>SDK Integration</category></item><item><title>The Hallucination Problem in AI Coding Assistants: How to Achieve Specification-driven Development with OpenSpec</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-02-ai-coding-assistant-hallucination-openspec-spec-driven-development/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-02-ai-coding-assistant-hallucination-openspec-spec-driven-development/</guid><description>AI coding assistants are powerful, but they often generate code that does not match real requirements or violates project conventions. This article shares how</description><pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>AI coding</category><category>OpenSpec</category><category>Specification-driven development</category><category>HagiCode</category><category>Development workflow</category></item><item><title>Building Elegant New User Onboarding in React Projects: HagiCode&apos;s driver.js Practice</title><link>https://docs.hagicode.com/ko-KR/blog/2026-04-01-new-user-guide-with-driverjs/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-04-01-new-user-guide-with-driverjs/</guid><description>When users open your product for the first time, do they really know where to start? In this article, I want to talk a bit about how we used driver.js for new</description><pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>react</category><category>driver.js</category><category>new user onboarding</category><category>frontend</category><category>user experience</category></item><item><title>Typing Is Slower Than Talking, and Talking Is Slower Than a Screenshot - Multimodal Input Practices for AI Coding Assistants</title><link>https://docs.hagicode.com/ko-KR/blog/2026-03-31-voice-and-image-upload-multimodal-input/</link><guid isPermaLink="true">https://docs.hagicode.com/ko-KR/blog/2026-03-31-voice-and-image-upload-multimodal-input/</guid><description>Typing Is Slower Than Talking, and Talking Is Slower Than a Screenshot - Multimodal Input Practices for AI Coding Assistants: Writing code has a speed limit no</description><pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate><language>ko-KR</language><category>WebSocket</category><category>Speech Recognition</category><category>Image Upload</category><category>Multimodal Interaction</category></item></channel></rss>